Hey, so I’ve been experimenting with animation curves for animating materials (in this case controlling a character’s face textures), but I’ve found that I can’t find a way to stop the values from interpolating in between frames. The way the material for the character’s face works is that it takes a variable and uses it as a coordinate to know which face to display, so ideally, I’d just instantly set the values using the animation curve system from one key frame to the next. However, instead of instantly jumping from one value to the other like what I want, it interpolates between the two, even when the two key frames are right next to each other or when I’m using the “Constant” curve type, as you can see in the video.
Is this feature broken or am I doing something wrong?