Here is the log
I keep getting an engine crash and it’s driving me crazy and killing my workflow. It’s causing a ton of problems. Here is the crash log. Any suggestions?
SEGV_NOOP at 0x0
rml::internal::LargeObjectCache::get(rml::internal::ExtMemoryPool*, unsigned long) Address = 0x108925239 (filename not found) [in UE4Editor-Core.dylib]
rml::internal::ExtMemoryPool::mallocLargeObject(unsigned long, unsigned long) Address = 0x1089253af (filename not found) [in UE4Editor-Core.dylib]
rml::internal::reallocAligned(rml::internal::MemoryPool*, void*, unsigned long, unsigned long) Address = 0x108928fe8 (filename not found) [in UE4Editor-Core.dylib]
scalable_aligned_realloc Address = 0x108929b39 (filename not found) [in UE4Editor-Core.dylib]
FMallocTBB::Realloc(void*, unsigned long, unsigned int) Address = 0x108a730e8 (filename not found) [in UE4Editor-Core.dylib]
FMemory::Realloc(void*, unsigned long, unsigned int) Address = 0x108a7b447 (filename not found) [in UE4Editor-Core.dylib]
FSlateStatTrackingMemoryAllocator::ForAnyElementType::ResizeAllocation(int, int, int) Address = 0x1108f3fa3 (filename not found) [in UE4Editor-SlateCore.dylib]
void FSlateElementBatcher::AddShapedTextElement<(ESlateVertexRounding)1>(FSlateDrawElement const&)::‘lambda’(FFontOutlineSettings const&, FColor const&, UObject const*, int, int)::operator()(FFontOutlineSettings const&, FColor const&, UObject const*, int, int) const Address = 0x110925914 (filename not found) [in UE4Editor-SlateCore.dylib]
void FSlateElementBatcher::AddShapedTextElement<(ESlateVertexRounding)1>(FSlateDrawElement const&) Address = 0x11085a37a (filename not found) [in UE4Editor-SlateCore.dylib]
FSlateElementBatcher::AddElementsInternal(TArray<FSlateDrawElement, FDefaultAllocator> const&, FVector2D const&) Address = 0x11082521b (filename not found) [in UE4Editor-SlateCore.dylib]
FSlateElementBatcher::AddElements(FSlateWindowElementList&) Address = 0x1108237aa (filename not found) [in UE4Editor-SlateCore.dylib]
FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer&) Address = 0x12aa0fd93 (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow, (ESPMode)0>) Address = 0x10fe53b65 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::TickApplication(ESlateTickType, float) Address = 0x10fe5c0fe (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::Tick(ESlateTickType) Address = 0x10fe59d84 (filename not found) [in UE4Editor-Slate.dylib]
FEngineLoop::Tick() Address = 0x1088a6e52 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x1088af478 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1088bc880 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x108b63e67 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff38190104 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff63275305 (filename not found) [in libsystem_pthread.dylib]
_pthread_start Address = 0x7fff6327826f (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff63274415 (filename not found) [in libsystem_pthread.dylib]