Constant damage while not in proximity of object

Hi,
I’m looking for a way to make the player take constant damage while not in the proximity of a light source; it’s a top down game - so as far as I know it can’t be camera based.
Any ideas would be helpful! :slight_smile:

If you subtract the player pawn world location vector from the lights world location vector, you can then drag out a pin from the result and use the vector length node. This vector length node is a float with the length of the vector (the distance between the two vectors) you can then check if this float is greater than another distacne float, say 500 . Anytime the player is more than 500 units away from the light this will return true.