Recently the editor crashes every couple of minutes for me.
Most of the time the editor crashes when I’m dragging out pins to connect nodes. It doesn’t matter which node I’m using. But it seems it tries to render the dropdown menu before it crashes.
Am I the only one with this issue?
Otherwise it still runs fine when playing in editor, but working with blueprints is a pain atm.
Yes! This happens to me exactly the same way, I literary r-click on the graph, engine freezes and crushes after few seconds. Same with dragging of the output pins. I had occasional crashes on 4.22, usually after hours of work but 4.25 is a nightmare. I count about 20-30 crashes a day easily.
The only upside on this is that I save my blueprints more often.
Same here! every time the command box is about to open it just crashes. I was only getting that on 4.25 thats is why I switched back to 4.24. But now is starting to happen again.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - 'INTERNAL_ERROR')
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll