I’m trying to make a game but out of no where it’s started crashing everytime i open it can anyone help with this?
Here’s the crash message
Assertion failed: Index == TypeIndex [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\TVariant.h] [Line: 118]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Hello there @thristy_ares!
The error you are getting has been encountered a few times through the community, and tackled in a number of ways. Here are solutions that can be tested for your scenario:
-
Please try deleting the intermediate, config, and saved folders from your affected project, then re-opening it (backup the folders in question, just in case). Certain settings may be reverted by this action, as the map used.
-
Change two lines in DefaultEngine.ini, in the Config Folder:
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=
GameDefaultMap=
- Edit the FPS component location in DefaultEngine.ini to the right location:
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
to
EditorStartupMap=/Game/cw_FPS/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
- Change the following values, then re-build:
Engine/Source/Runtime/Engine/Private/Animation/AttributeTypes.cpp
EDelayedRegisterRunPhase::ObjectSystemReady => EDelayedRegisterRunPhase::PreObjectSystemReady