Hi, just starting out on UE4, I am trying to do a simple side scroller, very much like jet pack joyride. I am trying to figure out how to set up the camera properly. I want it to follow the player that will be travelling along the X axis. It should be constrained to that axis only and never move along the Y or Z axis.
For now I have figured out 2 options, one would be to have an independent camera that gets the player position X component and uses that for its own X coordinate. I have tried this but I get a small jitter. I am supposing this might come from execution order and I haven’t figured out how to fix it.
The other option I see is to have the camera as a component of the player, but I can’t seem to figure out how to have it ignore the Y and Z axis of the player. ( I have tried this method and I get no jitter whatsoever)
Thanks