You do not have any debugging symbols required to display the callstack for this crash.
I run a pretty powerful system. I have never been so frequently frustrated at something not working. On average I get 4 crashes per hour. Which proves I am crazy to have been trying to work on this ■■■■ thing for about 8 hours now.
Cannot make progress in this state.
BTW, I monitored system performance throughout the last process of running app and it freezing and eventually crashing
CPU and RAM usage didn’t go above 30 and 60%. Running on an SSD so writing shouldn’t be an issue either. I do only have 8GB of ram but I have used this very same system a few years ago to work on things.
Only thing that’s changed is the version number of UE4.
There you can access the crash logs. And take a look at what the system was doing before it crashed. For my own experience, when it happens a lot of crashes in a row, it could be because some asset or blueprint turned corrupted.