In the ShooterLocalPlayer.cpp i found this code:
UShooterPersistentUser* UShooterLocalPlayer::GetPersistentUser() const
{
// if persistent data isn't loaded yet, load it
if (PersistentUser == nullptr)
{
UShooterLocalPlayer* const MutableThis = const_cast<UShooterLocalPlayer*>(this);
// casting away constness to enable caching implementation behavior
MutableThis->LoadPersistentUser();
}
return PersistentUser;
}
Why GetPersistentUser() have const declaration?