Hello,
I installed all the SDKs and compiled the git version of 5.4 (Xbox, Switch, PlayStation)
Now I should start understanding how the various SDKs work. I’m used to using them on GameMakerStudio2 where many functions are exposed.
However, it seems to me that on Unreal it is a little more confusing and I would like to understand if there is documentation about it or some guide.
Management of the pads, recognition of the release of a controller and instant recall of the Applet on Nintendo etc. Everything you need to create frameworks to communicate with the SDKs. Or if it already exists.
Thanks