Console Variables Editor Import Mode saving to global config

Hello. After grabbing Unreal 5.5 we noticed that the ConsoleVariablesEditor plugin now supports two different import modes: ‘add to existing’ and ‘replace existing’. It seems like the default behavior is to replace. Currently if somebody wanted to alter which import mode they wanted through Console Variables asset editor; it would affect the global config file for everyone. Is there a way to make this only change the setting for an individual user? It feel like it would be better suited to write to the user settings config instead.