Console functionally broken

I found the error in the DefaultEngine Config file.

I renamed the file and when UE generated the new one the console functionality came back.

Here is the file with the game name changed to ‘GAME’:

[/Script/Engine.PhysicsSettings]
bSubstepping=True
bEnableAsyncScene=True
DefaultGravityZ=-900.000000

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_VehicleAdvBP",NewGameName="/Script/GAME")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VehicleAdvBP",NewGameName="/Script/GAME")
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=45.000000),UpperBound=(Type=Exclusive,Value=90.000000))
MinDesiredFrameRate=60.000000
bUseFixedFrameRate=False
FixedFrameRate=90.000000
bSmoothFrameRate=True
SmallFontName=None

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=1
r.NormalMapsForStaticLighting=True
r.GenerateMeshDistanceFields=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.AutoExposure=False
vr.InstancedStereo=True

[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
HandCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)