Console functionally broken

Engine: 4.12.5

Error: Toggle of console window in PIE and Package Build opens a broken console tab that can’t be typed into and shows no console commands being run.

Expected: Toggle of console window opens and commands can be typed and executed.

Tried rebooting computer and reopening project. Openned fresh blank Unreal Project and the console window performed as expected.

Hello,

  • To clarify, is this only occurring in that particular project?
  • Are you using any 3rd party plugins?
  • Have you made any changes to the config files?
  • Only occurring in this one project. Worked this morning, did some light baking, edited a blueprint, did a development build, shutdown Unreal, loaded it again, and then the console wasn’t working. Sorry I don’t have a more exact story for this bug.

  • I’m using the Substance Plugin for this project.

  • No, I haven’t made any changes to the config files.

Any error output at project load up or when running or when clicking on the console?

No errors are given.

I found the error in the DefaultEngine Config file.

I renamed the file and when UE generated the new one the console functionality came back.

Here is the file with the game name changed to ‘GAME’:

[/Script/Engine.PhysicsSettings]
bSubstepping=True
bEnableAsyncScene=True
DefaultGravityZ=-900.000000

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_VehicleAdvBP",NewGameName="/Script/GAME")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_VehicleAdvBP",NewGameName="/Script/GAME")
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=45.000000),UpperBound=(Type=Exclusive,Value=90.000000))
MinDesiredFrameRate=60.000000
bUseFixedFrameRate=False
FixedFrameRate=90.000000
bSmoothFrameRate=True
SmallFontName=None

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=1
r.NormalMapsForStaticLighting=True
r.GenerateMeshDistanceFields=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.AutoExposure=False
vr.InstancedStereo=True

[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
HandCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)

To clarify, is the issue resolved now? The console is working as expected?

Works now? Yes. Deleting the DefaultEngine config file fixed the issue.

Resolved? I don’t think so. Still have no idea why it occurred.

I haven’t seen this occurring on our end after spending some time investigating. It’s possible that a setting was changed in the editor that caused this behavior to appear, but without more information it’s hard to be certain.

In the meantime, I will mark the topic as resolved for tracking purposes, as we have both been unable to reproduce it in a clean project. If the issue persists, please feel free to respond to this thread and we can continue to investigate.

Just to be clear, deleting the Default Engine config file and letting the editor regenerate a clean copy restored proper functionality of the console.

Have a great day