Hi,
I know there are console commands for viewmodes in Unreal, but I have been searching for the commands for the various buffer visualisation (opacity, ambient occlusion, etc.).
Would anybody know if such console commands exist and if not can they be programmed? Thanks for any help you could provide
Yes, you must create a postprocess material (create material then type->post process). you can select which pass you want.
Then, create a postprocess volume and place it into the level. Make sure to check unbound. In the blendables section, select your postprocess material that you created earlier. If I recall correctly you modify the settings in the postprocess volume and it works.
Reply if you need more help
thanks, that worked, it can even be added onto different camera viewpoints
Hi Madvoyer,
What do you mean by ‘select which pass’ you want? I am unable to find that setting in 4.16.
Thanks!
It can be done with two commands…
To put the view mode into buffer visualization mode, use the following: ViewMode VisualizeBuffer
To specify which buffer to visualize, use: r.BufferVisualizationTarget ...
Where the list of target names are:
BaseColor
CustomDepth
CustomStencil
FinalImage
ShadingModel
MaterialAO
Metallic
Opacity
Roughness
SceneColor
SceneDepth
SeparateTranslucencyRGB
SeparateTranslucencyA
Specular
SubsurfaceColor
WorldNormal
AmbientOcclusion
CustomDepthWorldUnits
SceneDepthWorldUnits
PreTonemapHDRColor
PostTonemapHDRColor
Hi everyone!
I was trying to fire these 2 cmds {ViewMode VisualizeBuffer | r.BufferVisualizationTarget $TargetName } in the output log but nothing happens.
Any idea why is this happening?
Thanks!