I know there are console commands for viewmodes in Unreal, but I have been searching for the commands for the various buffer visualisation (opacity, ambient occlusion, etc.).
Would anybody know if such console commands exist and if not can they be programmed? Thanks for any help you could provide
Yes, you must create a postprocess material (create material then type->post process). you can select which pass you want.
Then, create a postprocess volume and place it into the level. Make sure to check unbound. In the blendables section, select your postprocess material that you created earlier. If I recall correctly you modify the settings in the postprocess volume and it works.
Running these 2 on Begin Play (in Level Blueprint) worked for me.
In my case I visualize SceneDepth, to visualize other Buffer Visualization simply replace “SceneDepth” in the first Execute Console Command.
Hello, if you are using the advanced version of UE. And using the editor utility, you can retrieve a node called the Set Editor viewport Visualize Buffer