How come my slow motion console command that triggers when the player is spawned in the level, no longer works after the games been cooked and packaged?
I think you may have to set speed from one of the config files, I think you’d need to set moveforeardspeed and lookrightscale in proportion to your slow motion so slow motion 0.5 would be moveforwardspeed=600 and lookrightscale=150, I think!
@Delta Have your tried logging from within the slowmo function, and checking it on your cooked build?
@coldscooter How do you do that?
Try cooking the map and using that specific map title as the launch map default override.
I’m having a shed load of issues myself with packaging levels together.
it also seems to package a few maps including older versions of the map I want to cook together, when it launches theres no option of my map to play, what the heck is wrong with my package/install?
Beyond a joke, Any one know the answer?
There might be some command lines that you need to stick in one of the config files udk engine.ini, additionally I’d also check your packaged version on another machine before you sign it off, mine was working fine until I checked it at home!
Try sticking this in defaultengine.ini:
Map=UDKFrontEndMap.udk
LocalMap=UDKFrontEndMap.udk
Or replacing udkfrontendmap with the name of your map and it should load without going through all that UDK game menu stuff.
Thanks , seems to work!