Just found out what was happening. Because my is connected right now (powered off, though), my game still wants to use it. It doesn’t go split screen, but it does limit itself to the normal sized window that all other oculus content sizes itself to. I can get full screen working like it used to only if I completely unplug all my oculus hardware. This seems to be a serious bug as I don’t want to have to force my players to unplug their oculus gear just to play my game, and I don’t know where to completely disable VR support for it.