I’ve never gotten this to work and I’ve followed instructions online where this has been asked. It simply doesn’t run my commands when I hit play.
Have you tried putting a delay node in at the beginning?
Yes, still doesn’t work
Ok, and I’m going to ask a dumb question now… Did you put the blueprint in the level?
So you made this ‘fix shadows’ blueprint, but it won’t work unless you put an instance of it in the level.
I think you might have made the blueprint from the wrong type. It looks like a component, and it should come from ‘actor’.
It doesn’t matter, because you can just copy your code to the level blueprint for this level
Very nice that fixed it. I just have one other question. How do I run these settings when editor starts (not just when I hit play?)
Apparently, there is a console variables editor panel
I’m confused what you’re showing me. I just want to create a blueprint for the editor itself, not for only when I hit ‘begin play.’
Yes, still doesn’t work
Works for me in editor mode…