Hi everyone,
I’m looking for advice on achieving consistent physics in UE5. I’m using Chaos Vehicles from the City Sample for a VFX project, and we prefer not to bake the animations into the sequencer. Therefore, we need the physics to be as consistent as possible.
We’ve also encountered an issue where increasing the temporal sample rate above 1 results in significantly different physics outcomes.
Could anyone share the best settings or methods for maintaining consistent physics in this context?