UE5 beginner here and will try to not to crap up the forum with too ambiguous of questions - exported my first test shot out of UE after several hours of tutorials and documentation, going really well and big thanks to the forums here for all the trouble shooting info. Here is link to test shot out of Movie Render Queue, and another link to compare to of the Viewport playback in UE.
You’ll see there’s a few things to be desired in order to get UE to work as my solid 3D renderer but it’s close!
As you can see Viewport playback is buttery smooth and perfect really, and so there’s a laundry list of stuff that’s obviously not 100% yet:
- DOF is missing on render, probably console setting?
- Camera tilt up move comes off as really choppy in export
- Particles are basically absent in export, console setting?
- Shadow aliasing is a bit whack popping on and off and jagged, even with high
anti-aliasing settings (64 temporal sample count)
I’ll chalk all this up to 1) my ignorance, still no idea what render settings really work or what console settings really do 2) the tutorials really gloss over stuff without specifically going into high production quality settings. So to keep things simple of all of these I’d really like to know how to improve #4, the shadows being jagged and acting strangely with high AA settings even.
Some settings:
So I am doing stuff unconventionally I’m sure in this scene, more like the C4D world of animation I’m coming from. The shadows are keyed to make shadows move dramatically for a light reveal on tombstone, and yes I’m doing this with an animated default directional light with the sun. You’ll see the render settings just really can’t make shadows on the grave text smooth like they are in viewport and overall the rock area next to tombstone just pops / bounces weird.
The console settings are from a tutorial so do suggest better ones or maybe even no settings - in my ignorance I assume you can use these inputs to increase quality somehow from UE’s default render settings?
Just a matter of setting it all up correctly, so thanks in advance for reading this long discussion.