Conponent wont scale up in one direction

Hey UE community,

I am trying to have a static mesh component scale in one direction because I have a script that requires it to grow a certain length in order to simulate a laser with limited range. Unfortunately the beam (mesh) grows from both sides, Even When I make an arrow the parent and try to grow it that way. Any ideas?

I think you need to put your pivot point at the end (or start) of the laser. Something like that:

Dang, was hoping to keep it within UE4 but it doesn’t look like that’s possible. I imported it into Blender like you said and was able to change the pivot point.