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Conponent wont scale up in one direction

Hey UE community,

I am trying to have a static mesh component scale in one direction because I have a script that requires it to grow a certain length in order to simulate a laser with limited range. Unfortunately the beam (mesh) grows from both sides, Even When I make an arrow the parent and try to grow it that way. Any ideas?

Dang, was hoping to keep it within UE4 but it doesn’t look like that’s possible. I imported it into Blender like you said and was able to change the pivot point.