I’ve got the animation and buttons etc. all working but the only problem I’m encountering is that I’ve no idea how to rotate the door 90° after the animation is over.
How did you setup the animation?
With solid objects like doors etc., the best way to animate them in the engine is to use a timeline and lerp between rotations. In this case it will rotate and stay rotated when the animation is over.
Thanks for reacting. Do you have any tutorials you would know that explain the basics of what you just told me? As I said I’m pretty new to UE4 and there’s alot I’ve learned but with a lot of stuff I’m still in the dark.
I have my animation setup as following:
It’s playing the animation from the players location and disabling the input so the player can’t move or look around while the animation is playing.