I need to find out how the axis mappings of the Thrustmaster T598 are corresponding to UE 5.5.4 's automobile game template using the RawInput plugin ( or DirectInput ).
There is only 1 existing documentation for RawInput, for the Logictech G29.
But I suppose some of you might have established a connection between other racing wheels and Unreal Engine before ?
In the project settings I entered the VID and PID of the product ( from the device manager ), but the axis mapping don’t seem to communicate even though i enabled the "Use Steering Wheel Input " boolean in the VehiculePlayerController blueprint.
How do we know what axis mappings correspond to what ?
Your support would be much appreciated.