Connecting to multiple nodes simultaneously

Is there a way to connect (for example) a texture coordinate node to all my maps’ UV inputs at once without having to connect them one by one?



Sorry Bud, Blueprinting is just like coding. When coding, only one line can be executed at a time. When blueprinting, only one node can be executed at a time.

That’s B*llshit. I’m not paying another dime for this ridiculously overpriced software until this is fixed…oh wait…nevermind :slight_smile: