I posted this in the AnswerHub as well but I thought it couldn’t hurt to post it here as well.
I’ve done what reading I can in the documentation so far, and I believe I’m on the right track but perhaps someone can correct me.
I’m attempting to connect to a custom socket server rather than a dedicated server run by players.
From my understanding doing this would involve FSocket, ISocketSubsystem, and FInternetAddr.
So far I’ve attempted to compile the following.
FSocket *socket = ISocketSubsystem::Get()->CreateSocket(“default”, “default”, false);
Now I understand why this isn’t working, because ISocketSubsystem is an interface.
What class implements this interface?
How should I be using these classes?
Has anyone done anything like this yet, or attempted to?
Any direction would be greatly appreciated!