I haven’t changed any settings in Nvidia control panel. I’ve restarted the PC many times since this issue started. I don’t know what a large structure, dataset, or parent class blueprint is so there’s probably no other blueprints inheriting from anything like that. One thing to note, I started the project in UE5.1. I cloned the project and switched to it to UE5.2. That had no effect. The issue also persists in both directx11 and directx12. Zero crashes. No errors. Entire project file is 25gb.