Connecting morph targets to attributes on a material.

Hello everyone,

I’m new to Unreal and I have a quick question.

Is there a way to connect a morph target to a material?
Basically I want to drive an attribute of a material with a morph target or even a bone.
I would do this with a simple connection, expression or set driven key in Maya, and in a similar manner on 3DS Max or even Motion Builder.

Thanks in advance for the help.

Cheers!

Hi!

You need add animation track in animation BP. With animation curve, you can control the parameters of the material. Read this docs.

Hi svv3dUDN,

Thanks you so much for your response. The tutorial was very helpful.

Cheers!