Hello everyone,
I’m new to Unreal and I have a quick question.
Is there a way to connect a morph target to a material?
Basically I want to drive an attribute of a material with a morph target or even a bone.
I would do this with a simple connection, expression or set driven key in Maya, and in a similar manner on 3DS Max or even Motion Builder.
Thanks in advance for the help.
Cheers!