I have to develop an unreal game that will connect to a companion app. The game will be running on Windows and the companion app on iOS.
The game will send an array of strings to the companion app when it connects. Then the app will display a series of buttons that depend on those strings, and will send to the game what button has been pressed.
I’ve seen that I can use websockets to do the communication between the apps, but is there any better way to do this? Perhaps developing the companion app with unreal too?
Basically just pick a communication method and use it. We use a custom TCP server/client. There are several free UDP/TCP libraries out there you could use as well.