Hi.
I have the following question. I have built the engine from the source. Now, I have existing projects which use the engine source installed via the Epic Games App and I want those objects to use my custom build instead. How do I do that? Is it enough to replace the UE4 VS project in the solution?
- right click on your *.uproject and select âSource build at YourSourceBuildFolderPathâ;
- right click on your *.uproject and select "Generate Visual Studio project files;
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