Connect Widget-Button-Visability to Device Event in UEFN

You could animate a Material Parameter Collection value in a sequencer, if the buttons should appear for everyone it will be a simple shared sequencer, otherwise you’ll need to use an instigated sequencer device pool

You’ll also need to change the response to those buttons, since they would only be hidden but still interactible, I’m not sure if the selection overlay would stay, maybe it’s a bad choice then, you can grey out the buttons instead of hiding them