Connect real Bluetooth sensors to your Unreal Engine game. The Bluetooth Plugin is now available on Fab!

Bluetooth Framework for Unreal Engine is now available on Fab.
Bluetooth and BLE in Unreal have always meant fighting low-level callbacks and hand-writing Win32 calls. Today, Basilisk Lab is releasing the plugin that makes it feel like the rest of the engine.

What you get:
→ Bluetooth Classic and BLE in a single C++ plugin
→ Device discovery and radio management
→ BLE advertisement scanning with decoders for iBeacon, Eddystone, AltBeacon, Apple continuity frames and Microsoft CDP
→ GATT client and server: connect to peripherals or publish your own services
→ A2DP audio receive with system volume control
→ OBEX file transfer
→ Wii Remote support
→ A clean Unreal-native event system built on multicast delegates
Built for: IoT dashboards, wearables and biometric sensors, indoor positioning and asset tracking, location-based experiences, and custom controllers.
:backhand_index_pointing_right: Get it on Fab: Bluetooth Framework | Fab

If you try it, I’d love your feedback: what are you connecting to Unreal?

Comment below or send me a message, and I’ll make sure your questions get answered.
#UnrealEngine UE5 #Bluetooth #BLE #GameDev #IoT fab #BasiliskLab