Bluetooth Framework for Unreal Engine is now available on Fab.
Bluetooth and BLE in Unreal have always meant fighting low-level callbacks and hand-writing Win32 calls. Today, Basilisk Lab is releasing the plugin that makes it feel like the rest of the engine.
What you get:
→ Bluetooth Classic and BLE in a single C++ plugin
→ Device discovery and radio management
→ BLE advertisement scanning with decoders for iBeacon, Eddystone, AltBeacon, Apple continuity frames and Microsoft CDP
→ GATT client and server: connect to peripherals or publish your own services
→ A2DP audio receive with system volume control
→ OBEX file transfer
→ Wii Remote support
→ A clean Unreal-native event system built on multicast delegates
Built for: IoT dashboards, wearables and biometric sensors, indoor positioning and asset tracking, location-based experiences, and custom controllers.
Get it on Fab: Bluetooth Framework | Fab
If you try it, I’d love your feedback: what are you connecting to Unreal?
Comment below or send me a message, and I’ll make sure your questions get answered.
#UnrealEngine UE5 #Bluetooth #BLE #GameDev #IoT fab #BasiliskLab