Connect one Spline to another when in game?

Connecting them? You could attach a component to another component - spline to spline. Or position the first point of the 2nd spline where the last point of the 1st spline is. They will look as if they were connected. And if you properly handle arrive / leave tangents, the spline mesh component will follow, if any.

Or maybe add a spline point after a set distance?

Can you elaborate? Something like this?

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