Connect one Spline to another when in game?

Greetings,

I’m curious, is there a way to connect one spline to another after spawning them in game? Or maybe add a spline point after a set distance?

Thank you very much!

Connecting them? You could attach a component to another component - spline to spline. Or position the first point of the 2nd spline where the last point of the 1st spline is. They will look as if they were connected. And if you properly handle arrive / leave tangents, the spline mesh component will follow, if any.

Or maybe add a spline point after a set distance?

Can you elaborate? Something like this?

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That’s what I was looking for. I searched, but used wrong search terms looks like, thank you very much!

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