Connect materials corners when using World Position Offset

Can I make the edges of this materials be connected?

I need a material to be a little “outside” the surface and it’s only working well with round edges.

You need geometry when using displacement ( of any kind ).

Make a new high poly cube in geometry mode, and see it spring into life :slight_smile:

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Hi there @RambaoRadical

This topic has been moved from International to Asset Creation.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

Thanks and happy developing! :slight_smile: