Okay… I’m going to attach a screenshot of this since I feel like it is a very noob question and I’m overlooking something simple. Basically, I’m working on a game level for school, and I decided to post this here as well as the class forum just so more people than those in my class can see it and hopefully learn from this.
My problem is this: I have 3 different types of treasures I want to spawn. They are referred to as Bronze_Treasure, Silver_Treasure, and Gold_treasure.
In my map, in the commented section, once the character walks into the bronze treasure, it checks the class and if it is a child of Bronze_Treasure than the branch is set to true, it will play the bronze_treasure sound and then destroy the actor and then add 10 points to the HUD score. This all works perfectly. The part I’m stuck on, and feeling really stupid about… is at the Branch node, I want to know what I need to use in order to connect the false string, to the GetClass bubble below it. I can’t attach the arrow to the circle, I know need something in there to convert, but as I’ve only started UE a few days ago, I have no idea what it is. I’ve tried reading tutorials and I just don’t see what I need to put there. Hopefully I uploaded the PNG correctly to help explain this.