Is it possible to connect two skeletal meshes together as demonstrated in the picture above? (I know, crazy photoshop skills, right?) Basically I am currently working on a material effect that included me having to use a custom stencil depth and seeing that I had to seperate part of my mesh to able to achieve that goal, the animations doesn’t work as they should.
I did however make two seperate copies of the mesh. Only difference on the main one is that it still has those bones that mesh2 has, but not the mesh object itself because that had to be imported on the side because of the custom stencil as mentioned earlier.