This feels like a really stupid question, considering how common a technique this is and how much time I’ve put into trying to figure out the answer. I’m making a model of my apartment in Maya and am confused about how I’m going to go about applying materials to it selectively. I want to have the different rooms be different colors using different materials in UE4.
Here’s the confusion: how do I apply these materials to different locations? Do I have to create a texture of some kind using my UV map of the model first? What do I do with it then?
I looked into a few examples on the marketplace but can’t figure it out. I’m thinking of Koola’s Lightroom example in particular. It has a static mesh called room1_Box002 that has a white material on one side and a wood material on the rest. They’re labeled element 0 and 1 under its material listing, but I can’t figure out how they’re applied in their specific locations. I don’t see any sort of texture map in the layout of the materials for that object. I’m pulling my hair out about this! It seems so simple and I can’t figure it out.