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Confusion in publishing unreal game to appstore

Sorry for the repeptitive question guys, but there is contradictory information about publishing apps on appstore. I developed my game on windows, and its blueprint only. Already deployed on my iphone without any trouble. Already enrolled on developer program ($99 fee). So, do i need a mac to publish to appstore? Does itunes connect works on windows?

Thanks!

You need Mac in order to upload app to the AppStore.

gameDNA is right. The only reason you need a Mac, is to have the ‘Application Loader’. So, if you have a friend that has a macbook/ mac you can just borrow it a few hours (depends on your game size) to upload your game to the AppStore. There’s no need for xCode etc when uploading. Just the Application Loader.

Thanks a lot guys, i think that by the meantime i’ll borrow someone’s mac to upload the app. I’ll save for a mac mini for the future. :slight_smile:

if yo don’t have a mac you can use this (virtualbox).

Remember that it’s not legal solution…