I have a lot of experience with UE3 and CRYENGINE, but I am finding it difficult to make things look good in UE4. I know I am doing something wrong because I have seen what UE4 can do and it is beautiful.
Here is my problem:
My textures always import excessively bright. I know PBR–I reread the UE docs about it many times, and it is said that no diffuse texture should ever go below a median value of 50. So, as I understand it, 50 is the darkest texture one can import, but when I do it comes into the engine as light gray, almost white in some areas. I am not sure why it does this–are there sample source textures (not the .uassets) around somewhere?
Also, I cannot figure out why building lighting does not have any effect sometimes. Reflection Captures do not perform any visual change, and my shadows are pitch black. This is similar to what happens when I turn off static lighting in the level, but even when I turn it on this still happens. Strangely enough, the only thing I can get to work is Light Propagation Volumes and those aren’t even finished.
I want to make it very clear that I am not complaining about the engine. I want to figure out what I am doing wrong and any help is greatly appreciated, thank you.