Confusion about Spline Mesh Component usage in construction script


Trying to set up something like this in my construction script. The start and end variables are scene components, however, whenever I update the positions of my start and end components in my actual level the spline mesh doesn’t update to that. It only does it when I’m in the blueprint itself. Am I doing something wrong, or is this just now how you are supposed to do it, and if so could I get a why because I had a line trace version of this setup and it worked.

If you’re double clicking on the components in the level, and moving them around, I don’t think it’s going to work.

In fact, apparently, being able to move blueprint components by double clicking, has a ‘won’t solve’ bug status ( I seem to recall ).

I think if you do them as vector widgets it will work

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