When I click “Start”, I have a (in my opinion) textured model in the end.
At least it looks relatively realistic. It has some holes here and there, but it doesn’t look like vertex colors to me.
When I then try to export a snapshot, RC tells me that the scene is too big (31 mio. tris) and that it will display a point cloud unless I create a clipping region.
Huh?
When I then create a clipping region and click “Texture”, it renders for around 5 hours while the “Start” procedure where everything is done automatically only took 2 hours.
Why is the scene rendered textured after pressing “Start”, but when I try to export a snapshot, it does NOT work?
The easy bit first: you can see and change what RC does when hitting the start button in the Application Settings.
Other than that, it can be many things that lead to what you describe.
When you see the “blurred” model, which Scene Render Mode is activated - Solid or Sweet?
Because to me it does look like vertex colors rather than texture. It might be that you don’t have enough memory to be able to display the textured version…