I’ve been searching like crazy and i come up with a solution for the problem i’m having.
But I’m confused on how to do this right.
I’m creating an actor that will have multiple static meshes.
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = “Tile”, meta = (AllowPrivateAccess = “true”))
class UStaticMeshComponent* m_appropriateName;
I’ve got a bunch of theese ^
I create these in the constructor…And from what i’ve learned i use the CreateDefaultSubobject function.
But when i used that function on all of the 5 meshes, The editor would crash, telling me Default subobject already exists.
I changed everything except the first mesh im creating. Using the ConstructObject<>() function instead. Wich works.
So… when should i use what? What is the difference really?
I see that in the editor, there is no difference.
Have a great day! Appreciate your time.