Confusing workflow around the Blueprint Editor and Class Defaults

Hi,

I would love to see the workflow around the Blueprint Editor and Class Defaults improved. This is quite frustrating for new users and for those of us who mostly work with C++ and aren’t as used to the asset editors.

I’ll use ShooterGame as an example. I’ll head into the Content Browser to edit the BotPawn.
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We get this:
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There’s an option to open the blueprint in the “Full Blueprint Editor”.
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If we do that we get this.
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But how do I go back to the first editor? It shows all the properties in a much more compressed fashion which is more generic and summerized.
It doesn’t make sense to me that the blueprint always opens in the “Full Blueprint Editor” after you’ve done it once.