I started this week with Unreal and Python which opened up a lot of questions. What I basically want to do is checking my scene, getting all tagged SkeletalMeshActors, add them all to a sequence record track and start recording.
The problem is, that I can’t filter for tags. (this are the default component tags right?)
[FONT=courier new]all_actors = unreal.EditorLevelLibrary.get_all_level_actors()
skeletal_actors = unreal.EditorFilterLibrary.by_class(all_actors, unreal.SkeletalMeshActor)
tagged_actors = unreal.EditorFilterLibrary.by_actor_tag(skeletal_actors, “TestTag”, unreal.EditorScriptingStringMatchType.MATCHES_WILDCARD)
Also if I want to access the sequence recorder properties, it occurs an error that they do not exist (help says they exist^^).
[FONT=courier new]unreal.SequenceRecorderSettings.set_editor_property(sequence_name, ‘RecordedSequence’)
Am I doing something wrong or are some functions not properly adapted to Python?