So i recently started trying to get into creating some architectural visualizations for a friends company for the Vive. Basically i’m really just trying to figure things out as i go, and from what i’ve seen on the UE4 platform there seems to be a lot of really great things to do in later on parts of the process that i’d really like to get to, but i’m having issues even getting started really.
Pretty much all their projects were made in sketchup, and i’ve trawled through the internet for the last few days or so trying to find ways to make sketchup files work in UE4 and they all keep falling short for various reasons. A lot of the posts i’ve found were from 2014/2015, and i’m not super familiar with any sketchup or UE4 updates so i’m not sure if maybe all of these issues have been resolved already and i’m just doing something basic very very wrong.
Essentially all i want to be able to do is import some of these buildings into the UE4 engine and then start working from there, but exporting them as .fxp or .obj just ends up with the model in UE4 coming up either entirely textureless, or having a few textures but not all of them. I have access to Maya and Blender and i’ve tried a lot of the youtube tutorial methods but none of them seem to really work, and a lot of them seem to be intended for much smaller models, whereas the stuff that i’m trying to bring in is pretty huge. This is another big problem for me as i cant just go and retexture everything because it would take months, hence my problems. If anyone has some useful insight or could even point me in the right direction of where to start looking/learning i’d be beyond grateful.