I always get player position using FC.GetFortCharacter.GetTransform().Translation, but now that returns the unreal engine vector3, and i need the verse one. How do i get the right one and why in the world are there two different spatial math libraries still ![]()
Just put FromTransform(TRANSFORMHERE) the FromTransform Function can swap it to the opposite system so
FromTransform(VERSE_SPATIAL_MATH_HERE)=Unreal_Engine_SpatialMath
FromTransform(UE_SPATIAL_MATH_HERE)=Verse_SpatialMath
2 Likes
Thanks Mineblo,
There’s more clarification with some other methodology in this Coordinate System Doc.
1 Like
Thank you! They gotta deprecate one at this point tho
2 Likes