I’m just testing out alternate methods for creating a Metahuman Identity for Metahuman Animator. The docs say that I can do this by using the MetaHuman DNA, which I can get when I download the Metahuman from Quixel Bridge inside Unreal.
I’m currently using Unreal 5.3.2.
The docs say:
"
Quixel Bridge in Unreal Engine
When using Quixel Bridge in Unreal Engine, DNA files will be available locally in the project folder: MetaHumans/{MetaHumanName}/SourceAssets
."
"
So, that leads me to think the sourceassets are automatically downloaded with Metahumans when using Bridge inside Unreal. Only, that doesn’t seem to be the case. There’s no option within Bridge to tell it to also download the source assets. The filter button, to the left of the download button, brings up Megascan options, where in the standalone Bridge, this allows me to select Download and Export settings. Weird. Maybe my Bridge plugin is wildly out of date? Help?