Confused about UE5 products on FAB

I am a bit confused regarding the content under the UE5 tab on FAB.

I recently released a 3d model of a pistol on FAB. It is a static mesh (with textures and materials), but with no animations. I did get approved and went live on FAB. However it was only findable under the tab “Products”, If I went to the UE5 tab it could not be found.

I realized you need an UE5 format for it to be available under that tab, so I assumed that meant ue.asset. After some research I came to the conclusion that you have to send an entire project with the listed asset in the content folder. I’ve send it in a few times but it got rejected all times (different reasons every time). The last time I got the feedback that all firearms need to be rigged and animated.

Now I’m just confused if I misunderstood the UE5 format? Is this for uploading single assets? Why does my gun need to be animated in UE5 format but not in fbx format under the “Products” tab?
I wanted it to be available under the UE5 tab as well for more exposure to costumers, but I’m confused what the purpose of the UE5 format is?

I had one of my products labelled as Mature and was difficult to find… the reason was that is was marked Mature, because the Asset Pack, In The Kitchen, had one mesh called ‘Whiskey Glass’…

I had it changed back, when I pointed out that both mine and 99% of other Kitchen assets, all had knives in them… It is worth looking that it is in the right category of Mature or not.

Was this in a UE5 format, was it under the UE5 tab?
like what is the requirements for it to be labeled as a ue5 product?

It’s not really explained anywhere, but FBX and rest of the formats come with sketchfab rules, which are basically that it can’t be mature or copyrighted, but UE format comes with a whole rule book from UE marketplace.

The idea is that if someone making a game, he can just import it into his project and it should be usable right away. So it has to have proper textures, collision, sometimes rigged.

I agree that’s it weird that some formats have zero quality control, but UE assets get every detail checked by a real person.

Hi @StigidyStacks . You can find the technical requirements for UE formats here: https://support.fab.com/s/article/FAB-TECHNICAL-REQUIREMENTS

Personally, I create the basic assets into a folder, then draw from that folder for each Editor/Engine I sell for. All assets are identical in both Unreal, Unity etc etc… with the exception for the Materials, which are bespoke.

When I create a pack that is just Meshes and Textures, I do so from the exact same source folder, so when you buy an asset pack from our studio, you are getting the same assets, just the engine/shaders/materials are different. I do not believe in reinventing the wheel each time.

One thing about the Generic packs that are not created with any Engine/Platform/Editor in mind, is the purchaser must create materials etc themselves.

The Meshes are optimised for almost any usage.

Yes, this was a UE5-FAB product.., that set my product as Mature, and that was the sole reason. The same product listed but for Unity, was not marked as mature…

Just shows they do not all sing from the same song sheet.