Diving into Unreal but I’m at a loss to understand exactly how the transform location of an object actually works - it’s different than Unity and Stingray…
What I want to do is actually import an object with it’s transform gizmo centered on the object itself, but having a way to automatically place it in the correct world location.
On import the Transform Vertex option is checked.
When dragging the object into the level scene I can zero out the transform locations and the object is correctly positioned.
However, the transform gizmo is located at the 0,0,0 origin point of the level. This is a problem.
Transform Vertex option is UNchecked.
The scale of the object is too small after importing.
The transform location is centered on the object, but I would have to manually locate that object within the scene. This is a major problem.
The 2 or 3 scripts out there that allowed you to import your object correctly into the world location based on the Max scene, and then center the transform gizmos to each object, are no longer working with Max2017.
Does anyone have a workaround or method to get this right?