So I want to export a model from Blender that consists of three meshes, each of which has some shape keys, and the whole model has one skeleton.
I can export it fine, and all the animations and the skeleton are correct, if I remove the shape keys before the export. If, however, I try to export with the shape keys, the skeleton that is being exported is not correct, bones are missing, wrong naming, and ofc animations do not work.
So far, I have tried to eliminate every possible mesh modification that is done upon export, I manually triangulated everything, I removed every possible modifier, and so on. I also tried exporting each of the mesh part seperatly. But this all did not work.
I am sure I am doing smth wrong or missing smth
I captured the issue, with just another simple setup that I did to make sure that I did not mess up anything on my original mesh and this was on a clean install of ue5 as well: https://drive.google.com/file/d/1qe5HNXukICR_DKW0PecRtc5M–bmgEps/view?usp=sharing

