Hero_Tales
(Hero_Tales)
September 18, 2024, 4:19pm
1
Using unreal 5
Like I look at the PA_Mannequin of manny and he has overlapping physic capsule and when I press simulate for ragdoll it works normally.
But when I import a new skeleton with overlapping phsycis capsule and pressing simulate, it starts glitching out and moving into space?
baobao4435
(baobao4435)
September 18, 2024, 4:46pm
2
hi.
the template physics asset that unreal provided is well-adjusted with limited rotation.
The engine might automatically create an physics asset for your newly imported mesh,but it might not so precise.and need to be manually adjusted.
Hero_Tales
(Hero_Tales)
September 18, 2024, 4:54pm
3
So I just go in and mess around the with limiting and locking angles?
Is this a quick and dirty effective method to just free rotation all joints to prevent it glitching out?
1 Like
baobao4435
(baobao4435)
September 18, 2024, 5:10pm
4
honestly I’m not familiar with the physics asset editor.
so I can’t point you to an exact option to adjust.
you could compare the new physics asset with the default one.
try to copy its parameters,etc…
1 Like