CONFLICTS IN PACKAGINGS Unreal 4.22

Hello

What order of processes I must follow now to fix my Windows 10Pro, gtx1060 16GB RAM in order to allow for packaging from 4.22? Or may I copy game and paste in in a new cpu?
ANSWER THIS ISSUE FIRST

I have problems Packaging a Game in Unreal 4.22 made for STEAMAPPS, with steam ID. I Didnt noticed i only Had Visual Studio 2015 during developing. Enabled CMP. Then tried to upgrade VIsualStudio to 2019, error said need 2017 installed it. Marked in Edit/Windows Platform option Visual 7 and changed to check. Now I have deprecated incomplete visual 2017, Visual 2017 with azurah and C++ and visual 2019 with azurah complement.
Never used a Version different to 4.22.

I first send last part of log, then I going send my Engine script.

  1. PACKAGING LOG ERRORS

1st ErrorLine
UATHelper: Packaging (Windows (64-bit)): ERROR: Visual Studio 2017 must be installed in order to build this target.
PackagingResults: Error: Visual Studio 2017 must be installed in order to build this target.

2nd Error Line
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-DvsMvsRvsZ-Win64-Development.txt)

3rd Error Line
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-DvsMvsRvsZ-Win64-Development.txt)

4rt error Line
PackagingResults: Error: Unknown Error

(The 4 errors repeat again)

5th ErrorLine
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-DvsMvsRvsZ-Win64-Development.txt)

6th error line
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-DvsMvsRvsZ-Win64-Development.txt)

  1. DEFAULT ENGINE first part

[URL]
GameName=Pizzicato

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/ThirdPersonBP/MenuPrincipal.MenuPrincipal
GameDefaultMap=/Game/ThirdPersonBP/MenuPrincipal.MenuPrincipal
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
GlobalDefaultServerGameMode=None
GameInstanceClass=/Game/ThirdPersonBP/GIPrincipal.GIPrincipal_C

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_10

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName=“TP_ThirdPersonBP”,NewGameName=“/Script/Pizzicato”)
+ActiveGameNameRedirects=(OldGameName=“/Script/TP_ThirdPersonBP”,NewGameName=“/Script/Pizzicato”)

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemSteam.SteamNetDriver”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)

[OnlineSubsystem]
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=2*********
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=VisualStudio2015

[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000

OK I DID THIS
Uninstalled all Visual Studio Version (except 2015 is default), Repaired Windrows 10 and deleted all TEMP and added just 2017 proffessional with Unreal and C++ complements.
The Errors in Visual 7 removed. From 12 errors now I only have 3.

But still has 3 conflicts:

UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-DvsMvsRvsZ-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-DvsMvsRvsZ-Win64-Development.txt)

I compiled another 4.22 with STEAM link for multiplayer algorith and Is working.
I can deduct the problem should be:
a)Replication of Variables in the Game Algorithm
b)Bad Script in the default Engine

Going to make another game from this star point using nomarketplace codes.

Imleaving my Engine script if someone can notice whats lacking

[URL]
GameName=Pizzicato

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/ThirdPersonBP/MenuPrincipal.MenuPrincipal
GameDefaultMap=/Game/ThirdPersonBP/MenuPrincipal.MenuPrincipal
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
GlobalDefaultServerGameMode=None
GameInstanceClass=/Game/ThirdPersonBP/GIPrincipal.GIPrincipal_C

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_10

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName=“TP_ThirdPersonBP”,NewGameName=“/Script/Pizzicato”)
+ActiveGameNameRedirects=(OldGameName=“/Script/TP_ThirdPersonBP”,NewGameName=“/Script/Pizzicato”)

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemSteam.SteamNetDriver”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)

[OnlineSubsystem]
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=2*********
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=VisualStudio2015

[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000

WHAT I LEARNT ABOUT PACKAGING a game in unreal made for STEAMAPPS

1)Prepare a windows with no errors and enable Command Prompt using PowerShell Commands. This will allow packaging.

2)Check Visual Studio Proffessional 2017 and select C++ tools for Game development and Azurah.

  1. Choice all Unreal complements in 2017 pannel and Modify. This runs 100% with the default 2015. 2019 and 2022 won´t be helpfull in this versions.

  2. 4.22.3 is one version of unreal that allow GIF and STEAM plugs.

  3. If you have issues with black screen at starting windows and CMD open simply type
    explorer.exe enter and windows will be open.

Still need checking my Enginedefault script if I can repare my finished project, but I can make any project in couple weeks.

I think this solution will be allowed for a short time until 2017 is deprecated.