Hello
What order of processes I must follow now to fix my Windows 10Pro, gtx1060 16GB RAM in order to allow for packaging from 4.22? Or may I copy game and paste in in a new cpu?
ANSWER THIS ISSUE FIRST
I have problems Packaging a Game in Unreal 4.22 made for STEAMAPPS, with steam ID. I Didnt noticed i only Had Visual Studio 2015 during developing. Enabled CMP. Then tried to upgrade VIsualStudio to 2019, error said need 2017 installed it. Marked in Edit/Windows Platform option Visual 7 and changed to check. Now I have deprecated incomplete visual 2017, Visual 2017 with azurah and C++ and visual 2019 with azurah complement.
Never used a Version different to 4.22.
I first send last part of log, then I going send my Engine script.
- PACKAGING LOG ERRORS
1st ErrorLine
UATHelper: Packaging (Windows (64-bit)): ERROR: Visual Studio 2017 must be installed in order to build this target.
PackagingResults: Error: Visual Studio 2017 must be installed in order to build this target.
2nd Error Line
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-DvsMvsRvsZ-Win64-Development.txt)
3rd Error Line
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-DvsMvsRvsZ-Win64-Development.txt)
4rt error Line
PackagingResults: Error: Unknown Error
(The 4 errors repeat again)
5th ErrorLine
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-DvsMvsRvsZ-Win64-Development.txt)
6th error line
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.22\UBT-DvsMvsRvsZ-Win64-Development.txt)
- DEFAULT ENGINE first part
[URL]
GameName=Pizzicato
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/ThirdPersonBP/MenuPrincipal.MenuPrincipal
GameDefaultMap=/Game/ThirdPersonBP/MenuPrincipal.MenuPrincipal
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
GlobalDefaultServerGameMode=None
GameInstanceClass=/Game/ThirdPersonBP/GIPrincipal.GIPrincipal_C
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_10
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName=“TP_ThirdPersonBP”,NewGameName=“/Script/Pizzicato”)
+ActiveGameNameRedirects=(OldGameName=“/Script/TP_ThirdPersonBP”,NewGameName=“/Script/Pizzicato”)
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“OnlineSubsystemSteam.SteamNetDriver”,DriverClassNameFallback=“OnlineSubsystemUtils.IpNetDriver”)
[OnlineSubsystem]
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=2*********
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=“OnlineSubsystemSteam.SteamNetConnection”
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=VisualStudio2015
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000